what grenade launcher to use in crown of sorrows

Gahlran'southward Deception is the kickoff meet in Crown of Sorrows that'south probable to trip upward your Destiny 2 Fireteam. It'southward a shut-quarters boss fight that demands perfection. Players need to prove their mastery against Gahlran's Deception before they take on Gahlran himself.

This guide will teach you how to remove the Deception'due south shield and take it out.

Like all fights in Crown of Sorrow, Gahlran's Charade relies heavily on the Witch's Approval and Witch's Vessel mechanics. For a refresher on how those mechanics work, check out our Hive Ritual guide.

Loadout

Bungie via Polygon

Gahlran'south Deception is an enemy-clearing fight. Yous need to kill a lot of Hive very speedily. But you lot also demand to deal lot of dominate harm in a short corporeality of time. The best loadout in this fight relies on The Mountaintop, a hard to get PvP Pinnacle Weapon from Season 5. The 2nd best strategy relies on Legendary swords.

We're going to give yous a few recommendations, so you lot can make up one's mind what your team has available to them.

Not everyone has PvP Pinnacle Weapons

Kinetic - Submachine gun (Huckleberry if y'all desire an Exotic)

Energy - Fusion Rifle (Loaded Question or Master Ingredient)

Power - Stryker's Sure-Hand (the Black Armory sword)

The unabridged team has PvP Top Weapons

Kinetic - The Mountaintop

Energy - The Recluse (or some other energy submachine gun)

Ability - Heavy grenade launcher (The Prospector if you desire an Exotic, or the Iron Banner Legendary grenade launcher, Swarm of the Raven)

Yous take PvP Pinnacles, but the team wants to use swords

Kinetic - The Mountaintop

Free energy - The Recluse

Power - Stryker's Certain-Paw

This final loadout is what we've used to clear Gahlran's Deception with new players in instruction runs or extra graphic symbol runs. The Recluse and The Mountaintop chew through enemy waves, and get out you with full sword ammunition for the last fight.

Depending on if you're using grenade launchers or swords, your strategy will change slightly. Read further down in our "Killing the boss" department to see how you need to adjust your play.

The clock phase

Bungie via Polygon

Earlier the fight starts, you'll demand to shoot Gahlran (he's the large guy in the evil hat, can't miss him). Before Gahlran leaves, he'll summon a miniature version of himself called Gahlran'south Deception.

A Gahlran's Deception at present lives on the three corners of the triangle shaped arena. These are your three sections in this fight. If you're looking from the door yous just came in from the jumping puzzle, you lot can label the 3 sides as Right (where the dog statues are), Left (where the lake of purple nectar is), and Middle (where Gahlran was).

Each of the Gahlran's Deceptions are sitting in an immunity bubble — just like the crystals in the jumping encounter. To go that shield off and kill the boss, you lot'll need a Blessed and Normal player to punch the Charade from inside the shield.

Split up up your team into your 3 two-role player groups. Assign each group a home department, where they'll play for the during of the fight.

Here's the arena breakdown for the Gahlran's Deception fight Polygon

When one histrion punches their Gahlran's Deception, the fight will offset. All of the Deceptions except one will disappear, and walls will come upwardly separating the 3 sections of the arena.

The other two sides not trapped with Gahlran's Deception will have two different jobs as well: one will get a Witch's Blessing pool, and the other will get nothing — just normal waves of enemies.

Your Fireteam'due south goal is to pass the Witch'due south Blessing from section to department until you tin can lower the Charade'south shield.

At the starting time of the see, each team will get a role depending on if they have Witch'due south Approval, Gahlran'due south Deception, or Nothing. The jobs are random and alter after each damage phase, so read all three sections before moving on to harm.

All three of these teams are doing their jobs simultaneously.

Witch's Blessing team

Bungie via Polygon

Starting with Witch'south Blessing means you and your partner need to stay as safe as possible — you have a lot of work to do earlier you activate the damage phase. If your buff actor dies, the pool will re-appear in your area. Only you'll lose a lot of fourth dimension, which is something you tin't afford.

Pick one player in the ii-histrion team to catch the buff. Like all the sides, enemies will spawn into the area. But for the Blest player side, both Blessed and Normal enemies volition spawn. Articulate the three waves of enemies and the Ogre before you run out of Witch's Blessing.

When all three sections' Ogres are dead, a Witch'south Vessel will appear along to wall clockwise from where the Approving started — to the right of the Blessed team. Both players from the Blessed side need to arrive the majestic circle of the Witch's Vessel. When ane of the players from the Aught side is in the circle beyond the wall, attack the Vessel with both a Normal and Blessed player.

This will swap the polarization of you and your partner, and give the buff to ane of the other players on the Nothing side. When the Vessel disappears, it'll take the wall between the Zip and Witch's Blessing side with it.

Make sure each side has a Blest and Normal player, fifty-fifty with the walls downwards. Articulate another 3 waves of enemies and the Ogre. These enemies volition likewise be both Blessed and Normal.

When all 3 Ogres are expressionless again, some other Vessel volition spawn clockwise from the Nothing side. Gather all iv players from Witch'southward Approval and Nothing in the Vessel's circle. 1 thespian from the Gahlran's Charade squad should also jump in the circumvolve.

Activate the Witch's Vessel to bandy polarization between all the players inside. If you lot've done this right, y'all'll have a Blessed and Normal player from each section squad.

Nothing team

You'll know yous're a member of the Nothing squad when your Deception disappears at the kickoff of the fight and the Witch'southward Approving isn't in your department. Kill the enemies and the Ogre boss in your section.

When the outset Ogre goes down, have i of your players turn counter-clockwise from your department to go ready for the Vessel. When all three players have taken downward their Ogre, the Vessel will spawn. Assail the orb alongside the Witch's Blessing team to become a Blessing in your section.

If you did this right, the Nothing section should accept both a Blessed and Normal player. Clear the wave of enemies and the boss Ogre to spawn another Witch's Vessel, clockwise from the Zip department.

All four players from the Witch'due south Blessing and Nothing teams need to gather in the Vessel's aura. Make sure one player from the Deception team gets in earlier using the Witch's Vessel.

Deception squad

Stand up on the pillars to go an aerial view like this
Bungie via Polygon

At lower Power, starting with Gahlran'due south Deception is the well-nigh hard job in this fight. You'll demand to clear three waves of enemies and an Ogre while Gahlran'due south Deception is chasing you lot. At low Power, you'll need good communication between players to make sure the Deception doesn't sneak up and impale yous in a single swing of its axe.

At higher calorie-free — around 725 and above — babysitting the Deception is one of the easier jobs. All you have to exercise is stand on the pillars adjacent to you and kill enemies as they spawn. If you have to get down to heal or avoid the Ogre's eye beam, the Charade tin can't one shot anymore. The Deception side is basically a waiting game. Equally long every bit you stand on the pillars and clear your enemies apace, you lot'll be safe while you look for your friends to rescue y'all.

Articulate enemies, stay abroad from the Deception, expect for your allies. That'south all you lot need to do here.

When the wall comes down, and all three sections are open, it's time to fight the boss.

If you have too long to lower the Deception's shield, it'll channel a spell and wipe the raid. You can pop its shield while it'due south channeling to break the channel and open up it open to damage.

Killing the boss

Bungie via Polygon

When the walls come down (or before, if the boss is already channeling), take ane of the Blessed players move close to the dominate' shield, ready to melee. The other two Blest player tin can't deal damage to the dominate while Blessed, and volition lose their Blessing if they're too close to the shield when it pops. It'south best for Blessed players who aren't punching to stay dorsum and kill the Blest Thralls that spawn in the loonshit.

With the Blessed player gear up to go, send them and all the Normal players in to punch the boss. You don't have to have all the Normal players blitz the boss, but we establish it confused its melee attacks and made breaking the shield more than consistent.

When yous accept hit the boss with both a Blessed and Normal melee, the shield will go downwardly and information technology'll comprehend its face. Now it's time to start killing the dominate. Drop a Well of Radiance as close to the boss as y'all can, and have all the Normal players set on the Charade with their swords. For the highest harm-per-second, use this sword philharmonic: lite attack, light attack, heavy attack, repeat.

Bungie via Polygon

Past this time, some other Blest thespian should be continuing most the dominate. When the shield comes back up, the Blest actor should run in and punch the dominate. As long every bit the Normal players are still hitting the Charade with swords, the shield will popular over again and yous'll extend the harm phase. Echo this procedure with the final Blest actor when the shield comes dorsum again.

If you're using The Mountaintop strategy, have a Normal player and a Blessed player run forrad and punch Gahlran's Charade like normal. But instead of rushing the boss with swords, stay dorsum and use a Lunafaction Boots Warlock in a Well of Radiance to hit the boss with The Mountaintop shots as many times as you can. Keep popping the shield until you lot run out of ammo in your The Mountaintop and your heavy grenade launcher.

Ideally you lot'll have done at least a third of its health before it retreats dorsum to its starting position. All players should return to their home sections before starting the fight again. You'll only get 3 full cycles to impale Gahlran'southward Deception, then make certain you get equally many shield breaks equally you tin can in each damage phase.

When you've reduced Gahlran's Deception's health to zilch, information technology'll dice and reward you lot with a powerful piece of loot.

Now it's time to take on Gahlran himself.

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Source: https://www.polygon.com/destiny-2-guide-walkthrough/2019/6/11/18660309/destiny-2-crown-of-sorrow-gahlrans-deception-guide

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