How to Upload More Beatmaps on Osu
Original author(s) | Dean "peppy" Herbert |
---|---|
Developer(s) | osu! development team |
Initial release | September 16, 2007 (2007-09-xvi) |
Stable release | 20220307[1] (March 6, 2022 (2022-03-06)) [±] |
Preview release | 2022.314.0[2] [3] (March fourteen, 2022 (2022-03-14)) [±] |
Repository | https://github.com/ppy/osu |
Written in | C# |
Middleware | OpenTK[4] |
Operating arrangement | Microsoft Windows macOS Linux (open up beta) Android (open up beta) iOS (open beta) |
Size | 150MB (osu!lazer) |
Available in | 35 languages |
Type | Rhythm Game |
License | Freeware (stable build) MIT (osu!lazer/preview build) |
Website | osu |
osu! [a] is a gratuitous-to-play rhythm game primarily developed, published, and created past Dean "peppy" Herbert. Inspired past iNiS' rhythm game Osu! Tatakae! Ouendan, information technology was written in C# on the .NET framework,[five] and was released for Microsoft Windows on 16 September 2007. The game has throughout the years been ported to macOS, Linux, Android and iOS.
Asides from Osu! Tatakae! Ouendan, the game has been inspired past titles such as Taiko no Tatsujin, Beatmania IIDX,[6] Aristocracy Beat out Agents, O2Jam, StepMania and DJMax. The game is heavily community-oriented, with all beatmaps and playable songs being customs-made through the in-game map editor.[seven] Four different game modes be, offering various ways to play a beatmap, which can besides exist combined with addable modifiers, increasing or decreasing the difficulty.
The original osu!standard mode remains the virtually popular to date and as of March 2022, the game has nineteen,872,585 monthly active users co-ordinate to the game's global country leaderboards.[8]
Gameplay and features [edit]
In that location are four official game modes: "osu!" (called "osu!standard"), "osu!taiko", "osu!catch", and "osu!mania".[9] [10] Each mode offers a multifariousness of beatmaps, playable songs ranging from "TV sized" anime openings to "marathons" surpassing 7 minutes. In osu!standard, beatmaps consist of iii items – hitting circles, sliders, and spinners. These items are collectively known as "hitting objects" or "Circles", and are arranged in dissimilar positions on the screen (except for the spinner) at different points of time during a song. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners, which are arranged in a horizontally falling manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm every bit the player interacts with the objects to the beat of the music.[xi] [12] Each beatmap is accompanied by music and a background. The game can be played using various peripherals: the most common setup is a graphics tablet or computer mouse to command cursor movement, paired with a keyboard[13] [vi] or a mini keyboard with only two keys.
The game offers a buyable service called osu!supporter, which grants many actress features to the user. Players are able to download beatmaps directly from within the game through a service called osu!directly, without the lengthy process of using browsers. Features include a heart icon beside the username on the official osu! website; additional pending beatmap slots; faster download speeds; access to multiplayer on cutting edge builds; friends, chosen mods, and state-specific leaderboards; one free username change; more in-game customization; a yellowish username in the in-game chat and more customization on one's user folio (the "me" tab).[14] osu!supporter does not affect the ranking arrangement, or provide whatever in-game advantage. osu!supporter is non a recurring service.
Community and competitive play [edit]
[edit]
osu! also features unlike events, such as fanart and beatmapping contests. Unofficial events and conventions are also being held. The biggest unofficial event held in the community is "cavoe'south osu! event"[15] (Unremarkably referred to every bit osu! event or COE), held at The Brabanthallen[16] in 's Hertogenbosch, The Netherlands. The effect has been bundled three times since 2017 yearly. Notwithstanding, due to the COVID-nineteen pandemic, COE 2020 was cancelled. There will exist another COE event happening in 2022 that is taking place from August 1st to August 7th. There were too official stands at TwitchCon and Anime Expo.
osu! was promoted heavily in the 2017 and 2022 iterations of the social art experient past Reddit chosen Identify.
Tournaments [edit]
osu! contains three principal facets of contest betwixt players. In multiplayer lobbies, upwardly to 16 users play a map simultaneously. On individual maps, players compete for highscores on global leaderboards or against highscores set by themselves and friends. Players too compete with their ranks, which are calculated past accumulating "functioning points" (pp). pp is based on a map's difficulty and the role player's operation on it.[17] In July 2019, a player, Vaxei, exceeded 1,000pp for the beginning fourth dimension, followed past some other player, idke, less than twenty-iv hours later.[18] [19]
Starting in 2011, at that place have been twelve annual osu! World Cups (commonly abbreviated as OWC), i for each game mode (osu!mania having 2 for four fundamental and vii fundamental). Teams for World Cups are land-based, with up to eight players per team.[20] There are as well very many unlike customs-hosted tournaments, differing in rank range, types of maps played, and how the teams are equanimous.[21] Winners of larger official tournaments typically receive prizes such equally cash, merchandise, profile badges and/or osu!supporter subscriptions. For this reason, big tournaments often attract loftier skill level players likewise as large audiences on Twitch, this is in contrast to the smaller community tournaments which ofttimes have small-scale or no prizes and are non watched by many people. These smaller tournaments comprise the vast majority of all osu! tournaments, and through the usage of global rank entry restrictions where you may merely compete confronting players in your own rank range, community tournaments provide a serious competitive environment for players who may not be highly skilled. Without these customs tournaments, players would have to practise for years to have any shot at serious competitive play.
Adaptations [edit]
osu!stream [edit]
In 2011, osu!stream was released as an adaptation of osu! for iOS devices running iOS six and later, as well developed past Dean Herbert. The main difference between osu! and osu!stream is that osu!stream beatmaps are not user-created and are instead fabricated by the developers of osu!stream. The version also includes some new gameplay elements.[22]
On 26 February 2020, Herbert announced that he released the source code and plans to halt development of the game, releasing i final update that made all the levels free to download.[23]
osu!lazer [edit]
osu!lazer [24] is a costless and open source remake of the original game client under heavy development. Information technology was originally projected for the stable version to come out in 2017. However, as of December 2021[update], not all features were working.
The evolution of osu!lazer started in 2015 and evolution versions of osu!lazer are currently available for testing on Microsoft Windows, MacOS, Linux, Android, and iOS. osu!lazer is written entirely in .Cyberspace (formerly .Cyberspace Core).[25]
[edit]
osu!framework [edit]
osu!framework is an open up source game framework developed with osu!lazer in mind. The goal of osu!framework development is to create a versatile and accessible game framework that goes further than most, providing things out-of-the-box such equally graphics, advanced input processing, and text rendering.[25]
McOsu [edit]
McOsu is an open source game customer designed to play osu!standard beatmaps, bachelor on Windows, Linux, MacOS, and the Nintendo Switch.[26]
The focus of McOsu is to provide an unofficial osu! client for practice, featuring tools that allow players to retry specific parts of beatmaps. McOsu also offers virtual reality support.[27] This game client does non permit players to gain "performance points" or to increase their official ranking.
Reception [edit]
Jeuxvideo.com reviewed osu! favorably with eighteen/20 points in 2015.[28] In 2010, MMOGames.com reviewer Daniel Brawl said that while the game was very similar to Elite Vanquish Agents, information technology was differentiated by its community's large library of loftier-quality customs fabricated content and customization.[29] osu! has been used and recommended by esports players such as Ninja and EFFECT, every bit a manner to warm-up and exercise their aim.[30] [11]
Notes [edit]
- ^ Pronounced variously: , ; IPA: [osː].
References [edit]
- ^ "Stable Releases". ppy. Archived from the original on 17 March 2022. Retrieved 17 March 2022.
- ^ "Releases". GitHub. Archived from the original on 17 March 2022. Retrieved 17 March 2022.
- ^ "Lazer 2022.314.0 · changelog | osu!". osu.ppy.sh . Retrieved 17 March 2022.
- ^ "a long-overdue update". ppy blog. 30 June 2016. Archived from the original on 8 November 2020. Retrieved 20 Baronial 2021.
Until now we used some XNA code for input handling and low-level structs. These dependencies are almost compeletely removed from the project now, with OpenTK or similar open-source frameworks replacing them.
- ^ "Osu!'southward programming language?". osu! Community Forum . Retrieved 27 July 2021.
{{cite web}}
: CS1 maint: url-condition (link) - ^ a b Gonzáles, Mariela (5 September 2019). "Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido". The Objective (in Castilian). The Objective Media. Archived from the original on vii January 2020. Retrieved vii January 2020.
- ^ "Osu's legal copyright policy information page".
{{cite web}}
: CS1 maint: url-status (link) - ^ "osu! leaderboards".
{{cite web}}
: CS1 maint: url-condition (link) - ^ Andika, Ferry (27 December 2019). "osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian" (in Indonesian). Jakarta: Indozone Media Indonesia. Archived from the original on 7 Jan 2020. Retrieved seven January 2020.
- ^ "Game Modes". osu.ppy.sh. Archived from the original on 21 November 2019. Retrieved fifteen August 2019.
- ^ a b Rodrigues, Gabriela (19 September 2019). "Como baixar osu! e treinar sua mira no Fortnite due east CS:Go". TechTudo (in Brazilian Portuguese). Rio de Janeiro: Globo Comunicação eastward Participações S.A. Archived from the original on 7 January 2020. Retrieved 7 Jan 2020.
- ^ Phúc, Thịnh (thirty August 2019). "Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng". Zing.vn (in Vietnamese). Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ Smart, Jibb (17 September 2019). "Why not just use thumbsticks?". Gamasutra. Archived from the original on 7 January 2020. Retrieved 7 January 2020.
While there's fence amidst its fans as to whether playing with a mouse is equally adept as playing with a stylus, at that place'southward i thing everyone will concur on: thumbsticks are about useless for this game.
- ^ "Support the game". osu.ppy.sh. Archived from the original on 12 August 2019. Retrieved 12 August 2019.
- ^ cavoeboy. "COE2020". cavoeboy.com. Archived from the original on 7 January 2020. Retrieved 3 February 2020.
- ^ "cavoe's osu! event 2020". Brabanthallen. Archived from the original on three February 2020. Retrieved 3 February 2020.
- ^ "Performance Ranking". osu.ppy.sh. Archived from the original on 30 November 2018. Retrieved ane September 2019.
- ^ Carpenter, Nicole (16 July 2019). "Gamers with godlike reflexes are racing to break world records in this rhythm game". PC Gamer. Archived from the original on 26 September 2019. Retrieved 12 August 2019.
- ^ "osu! PP globe tape cleaved by 15-year-old". Dot Esports. 25 July 2019. Archived from the original on 12 August 2019. Retrieved 12 Baronial 2019.
For instance, one-time Overwatch League pro Hyeon "Outcome" Hwang said he plays the game for ane hour before matches to warm up his hands.
- ^ Amos, Andrew (16 November 2018). "Circle Work: A chat with Australia's osu! World Cup team". Red Bull. Archived from the original on 30 July 2019. Retrieved four September 2019.
- ^ "Tournaments". osu.ppy.sh. Archived from the original on 12 December 2017. Retrieved 4 September 2019.
- ^ "osu!stream". osu.ppy.sh. Archived from the original on 6 May 2021. Retrieved 9 May 2019.
- ^ blog, ppy. "osu!stream 2020 release". blog.ppy.sh. Archived from the original on 27 February 2020. Retrieved 27 February 2020.
- ^ GitHub - ppy/osu: rhythm is just a *click* away!, ppy, half dozen September 2019, archived from the original on three Apr 2017, retrieved half dozen September 2019
- ^ a b ppy/osu-framework, ppy, fifteen June 2021, archived from the original on 24 June 2021, retrieved 24 June 2021
- ^ G, Pascal (11 Feb 2019), McKay42/McOsu, archived from the original on 24 June 2021, retrieved 24 June 2021
- ^ "McOsu on Steam". store.steampowered.com. Archived from the original on 24 June 2021. Retrieved 24 June 2021.
- ^ "Test : osu!". jeuxvideo.com (in French). seven June 2015. Archived from the original on 21 June 2017.
- ^ Ball, Daniel (Apr 27, 2010). "Online rhythm and music game osu! reviewed - MMOGames.com". MMOGames.com. Archived from the original on October 22, 2018. Retrieved October 22, 2018.
- ^ Webb, Kevin (24 August 2019). "Professional gamers like Ninja employ this music game to practice their aim and improve their mouse skills — Here'due south how you tin play for gratuitous". Business concern Insider. Archived from the original on 2 December 2019. Retrieved 26 August 2019.
External links [edit]
- Official website
- osu!lazer GitHub folio
- Osu! on Twitch
- Official osu! wiki
Source: https://en.wikipedia.org/wiki/Osu%21
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